This roguelite brings chaotic wizardry to life
I Had a Plan! is a tactical semi-auto roguelite battler where you play as a frustrated wizard with a “brilliant” plan. Players of this RPG navigate hex-based dungeons, command unpredictable allies, and survive chaotic battles where your team often ignores orders—usually at the worst possible time.
Wizards and wildcards
I Had a Plan! thrives on chaotic team dynamics. You issue commands—if followed, they grant powerful bonuses. If not, your frustration meter builds until you unleash a massive Fireball. Recruit allies, wield absurd weapons, and pick game-changing charms that shape each wild, unpredictable run.
The 2D character art contrasts with the 3D hex grid arenas, giving a quirky aesthetic. However, the semi-auto battler mechanics and intentionally unreliable AI may not appeal to players who prefer tight control over their tactics. But for fans of roguelites with personality and unpredictability, it's the perfect game.
For chaotic strategists
I Had a Plan! is a funny, frantic, and highly replayable roguelite where your greatest enemy might be your own team. With its clever mix of tactics, randomness, and magical mayhem, it’s perfect for players who love games that embrace chaos.